Aside from a few emotional beats, all dialogue and sound bites draw from the same well of over-the-top bravado. With rare exceptions, though, the rest of this roster sounds bland-extending to your playable character, depending on which preset avatar you choose.Įven with no expectations of a “Great Shakes,” Heat found a way to disappoint. Their moments of interaction sometimes mix English & Spanish, which gives them flavor along with their backstory. The revelation is trope-laden, but credit is due to the voice actors/actors of the Rivera duo. Tell me if this sounds familiar: a racing-legend-turned-mechanic who called it quits after a fateful event scarred him. The Rivera siblings, Lucas and Ana, have a strange way of greeting you with open arms: a free ride, temporary home, and priority privileges if wanting Lucas to tune up your ride. The tone set in the beginning depicts them seriously considering whether to execute an injured street racer who just narrowly escaped an early grave, despite the accident being caused by an officer. This super-serious gravity tends to permeate every scene they’re in and feels off-putting for such a generic narrative.Įven when focusing on your character’s crew, there are some glimmers that sneak out of this expected story. It’s as though that, because these racers have a loathsome veneer in flaunting their skill & vehicles, the writers hit the throttle for the cops’ cartoon-villain behaviors. It goes without saying that story isn’t a strong suit for this genre, and that’s typically reinforced here and yet, it’s hard not to be fascinated by the overarching structure. Frank Mercer, ranking officer of High-Speed Task Force, is unrelenting in his goal to quash any night racing. Palm City, fictional stand-in for Miami, FL, is home to one of the biggest exhibitions called the “Speedhunter Showdown.” But there’s a catch for any Mario Andretti wannabe: these street races are-strangely-allowed during the daytime but illegal at night, and Lt. Your character’s history is of less importance than the racing events and auxiliary characters. There are several pre-designated character options to select that vary gender, race, and frame, which you’re capable of swapping out when at home. You effectively play as a nameless blank slate. But developer Ghost Games’ re-evaluation makes Need for Speed Heat feel similar to an amateur showing a newbie how to drive stick-shift. One of the most titular racing series reduced to “innovating” with wretched first-person FMV cutscenes or obnoxious methods of rewarding players. “What happened to the Need for Speed series?” This was the most recycled thought I had after playing the 2015 reboot(?) and upon hearing about the loot-box structure baked into customization in Payback. By Lee Mehr, posted on 16 December 2019 / 3,401 Views
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